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Thread Statistics | Show CCP posts - 14 post(s) |

Rek Seven
Hidden Agenda Deep Space Engineering
2112
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Posted - 2015.11.24 21:03:02 -
[1] - Quote
The Magus slot layout doesn't seem right. If it has t2 resists to armour, it's low slots and armour HP should reflect that. However, It only has 4 low slots and 800 armour HP, whereas the Pontifex gets 5 low slots and 850 armour HP. Unlike the T1 version, making the magus a hull tanker would be inefficient as you would be wasting the T2 resists.
All other command destroyers can dedicate at least 5 slots to tank (in the case of shield ships they can use mids and lows) so the magus is clearly the odd one out.
Give the Magus an extra low or more hitpoints.
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2112
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Posted - 2015.11.24 21:59:53 -
[2] - Quote
Has it been confirmed that the MJFG is a mid slot and not a high? ...I would assume the latter.
Shield ships can use both mid and low slot modules for tank.
My argument stands. I still think the Magus' tank needs looking at.
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2112
|
Posted - 2015.11.24 22:53:21 -
[3] - Quote
No silly I'm talking about the DC and the passive shield mods...
Ah thanks, I think it would be better as a high slot but meh... Does the MJFG also bloom your sig?
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2112
|
Posted - 2015.11.25 09:40:04 -
[4] - Quote
Lloyd Roses wrote:Rek Seven wrote:The Magus slot layout doesn't seem right. If it has t2 resists to armour, it's low slots and armour HP should reflect that. However, It only has 4 low slots and 800 armour HP, whereas the Pontifex gets 5 low slots and 850 armour HP. Unlike the T1 version, making the magus a hull tanker would be inefficient as you would be wasting the T2 resists.
All other command destroyers can dedicate at least 5 slots to tank (in the case of shield ships they can use mids and lows) so the magus is clearly the odd one out.
Give the Magus an extra low or more hitpoints. From what testing shows, the Magus is really well suited to use in very small gangs, especially thanks to that 4/4 layout mid and lows. You get a flexible fit with anything from dualscram+MJDG and mwd for kidnappings to a more general 10mn+web/CB+scram+MJDG to survive in something like a c4/c5 gank. The caplife on each of them is splendid, you can run a SAR II on both pontifex and magus almost stable next to a 10mn, or supplement with a CB thanks to that generous cargohold - and remain operational for ages. The Magus with 10mn+web+scram with a SAR II has for me legitimately brawled down hecates and confessors, I'd be careful dismissing any ship with a 4mid+4low layout. The Pontifex in comparison is a lot weaker in small gang setups, and imo needs RR or other stuff on grid to really shine. In short: 800 or 850 armor hp is unimportant, you won't notice a difference. 4/4 layout is great for small gang stuff, 3/5 should be better with large gangs, when going from local tanked to 400mm with eanm, dcu and EM/Therm specifics. Edit: Certain it does bloom your sig, and the bifrost/stork will have ridiculous tank coupled with good mobility when neglecting damage, relying on their solid baseline.
Ok, that all seems to make scene, so i'll take your word for it that the Magus is ok. Thanks for the reply.
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2112
|
Posted - 2015.11.25 13:04:22 -
[5] - Quote
Yeah I'm fairly certain CCP will eventually change it so your can't activate a second MJFG if you are already in an active micro-jump field.
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2115
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Posted - 2015.11.26 20:46:45 -
[6] - Quote
I'm struggling to come up with a good Pontifex fit that isn't left with empty highs and still requires CPU and power rigs. I'm aiming for around 15k ehp, 1 link and a MJFG.
The spool up bonus seems pretty pointless. A MJFG range bonus per level would be much useful.
Overall i'm left feeling that the Pontifex could do with a little more CPU to make sure it can fill both it's specialized roles without sacrificing too much.
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2115
|
Posted - 2015.11.26 21:03:44 -
[7] - Quote
Xequecal wrote: The Pontifex easily does over 300 DPS with like 60km range on its weapons.
It doesn't really though 
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2115
|
Posted - 2015.11.26 22:47:59 -
[8] - Quote
With the CD skill at 5 i think you only save about 2 seconds spool up on a level 5 MJFG, which is practically insignificant.
Whether you have a 6.5km range or a 10km rang, you are still in, or on the edge of, scram range. I just feel that the current range leads to too large a margin for error, which is easily overcome by those with the ability to blob but not the smaller gangs.
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2115
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Posted - 2015.11.26 23:34:40 -
[9] - Quote
Well we will just have to agree to disagree...
For me that 2 seconds is not worth the training time. The time on grid can me completely mitigated by using 2 CDs in tandem and with good timing and further more when using them in a gang, there are several things you can do to stop the ship from being targeted and scramed.
Even a MJFG reaction time bonus would be better than what we have currently.
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2116
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Posted - 2015.11.27 14:19:27 -
[10] - Quote
FT Diomedes wrote:afkalt wrote:FT Diomedes wrote:Two seconds is an eternity in a world of server tics. My Interdictor specialist is training Microjumpdrive skill to Level V. So looking forward to these ships. I've never been able to work out if MJDs work on ticks or if they are like weapons. Either way, this is not sex, having it happen faster is always better.
But not as useful as my suggested range bonus in the majority of situations.
Any frig, destroyer or cruiser in range will still insta-lock you as soon as you activate the jump field and bloom your sig.
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2116
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Posted - 2015.11.27 17:21:25 -
[11] - Quote
@ CCP what happens if you try to jump someone off the edge of a pos forcefield (e.g. a link alt orbiting)? Can the forcefield get in the way of you jumping if the CD is not between the target and the forcefield, pointing away from the forcefield?
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2118
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Posted - 2015.12.02 11:04:31 -
[12] - Quote
More CPU for the Pontifex please.
The wishlist is pretty much complete...
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Rek Seven
Hidden Agenda Deep Space Engineering
2121
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Posted - 2015.12.07 13:05:59 -
[13] - Quote
CCP Rise wrote: With these ships I'm especially interested in any opinions or insights on the powergrid and CPU numbers, as the ships will probably get used a few different ways and I'm not positive we've accounted for all of them.
If you have any questions or need clarifications please ask, and don't be surprised if there's a typo here and there that needs fixing :)
Thanks !
Why don't you give a PG and a CPU reduction role bonus?
Without a CPU reduction it is too hard to get a good, fully fit ship that utilises links, so you may as well stick to using a command ship and off-grid links (for as long as that's around).
If your mind, is it better that a ship can only fill one of the two roles it has been designed for?
The wishlist is pretty much complete...
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